Guide to Evolve

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Guide to Evolve

Post  Big Poopa on Tue Jan 29, 2013 9:46 pm

Contents:
I: Introduction to Evolve
II: How to use Evolve
III: Rules
IV: Max Level Increase
V: Max Stat Increase
VI: Extra Information


I: Introduction to Evolve
A new feature added to the game in the January update changed all monster cards max potential. By combining 2 or more of the same monster, the user can upgrade the base max stats such as ATK and DEF and their Max Level a number of times. When a monster evolves, it will gain a ✩on the monster card’s portrait. Multiple stars will be displayed for monsters that have been evolved more than once. The rarity of the monster will also change according to their evolution step. A ✩and a number (example: SR✩3) will be displayed under their rarity.


II: How to use Evolve

1. Obtain 2 or more of the same monster.
2. From the home screen, tap on the EVOLVE button that is located usually under your leader monster’s portrait and the Event banner if there is one.
3. At the EVOLVE menu, there will be a list of monsters that the user may be able to use EVOLVE.
4. Select the monster you want to evolve.
5. Tap on the START EVOLVE button.
6. A prompt will show the Pending Result, tap on the START EVOLVE to finish the evolution.
7. Enjoy the newly upgraded monster.

III: Rules
- It will cost a ton of Zenny. If the participating monsters’ (both Base and Ingredient) total levels is low, it will cost more Zenny then if it is higher. Higher rarity monsters will require more Zenny

- After evolving the monsters, the newly evolve monster will return to Lv1.

- If both monsters have skill, the evolve monster will inherit the highest skill level of the 2 monsters.

- The monsters involve in the Evolve process must be exactly the same monster and same rarity. You cannot Evolve a ‘High Demon’ with a ‘High Demon +’.

- The ingredient monster can’t be a monster that has already been evolved. You cannot Evolve a ‘Water Drake ✩✩’with another ‘Water Drake ✩’.

IV: Max Level Increase
Every time a monster is evolved, their Max Level will increase. Since after you evolve a monster it returns to Lv1, you will have to ENHANCE your monster to get its full potential. Each step in evolution has a set max level based on their rarity.

C = Lv20
C✩1 = Lv25
C✩2 = Lv30

C+ = Lv30
C+✩1 = Lv35
C+✩2 = Lv40

R = Lv40
R✩1 = Lv50
R✩2 = Lv60

R+ = Lv50
R+✩1 = Lv60
R+✩2 = Lv70

SR = Lv60
SR✩1 = Lv80
SR✩2 = Lv100
SR✩3 = Lv120

SR+ = Lv70
SR+✩1 = Lv90
SR+✩2 = Lv110
SR+✩3 = Lv130

V: Max Stat Increase
With the new level increase, the monsters max stat will also increase. Each rarity has a set bonus for each step of evolution. All the simple formulas are outlined below to help you determined the new Max ATK and Max DEF for the monsters you want to evolve.

C and C+ Evolution
Max 2 ✩Evolution
- 1st evolution provides an additional 5% of base max attack/defense to the new max attack/defense
Ba + (Ba x 0.05), Ba = Base max attack/defense of monster

- 2nd evolution provides an additional 10% of base max attack/defense to the new max attack/defense
Ba + (Ba x 0.10), Ba = Base max attack/defense of monster

Example:
Zu’s Max Attack is 3330
1st ✩ = 3330 + (3330 x 0.05)
= 3330 + (166.5)
= 3496.5
The game will truncate the last digit and replace it with 0. So the actual Max Attack is 3490.


2nd ✩ = 3330 + (3330 x 0.10)
= 3330 + (333)
= 3663
The game will truncate the last digit and replace it with 0. So the actual Max Attack is 3660.


R and R+ Evolution
Max 2 ✩Evolution
- 1st evolution provides an additional 10% of base max attack/defense to the new max attack/defense
Ba + (Ba x 0.1), Ba = Base max attack/defense of monster

- 2nd evolution provides an additional 20% of base max attack/defense to the new max attack/defense
Ba + (Ba x 0.2), Ba = Base max attack/defense of monster


Example:
Minotaur Lord +’s Max Attack is 6600
1st ✩ = 6600 + (6600 x 0.10)
= 6600 + (660)
= 7260

2nd ✩ = 6600 + (6600 x 0.20)
= 6600 + (1320)
= 7920


SR Evolution
Max 3 ✩Evolution
- 1st evolution provides an additional 50% of base max attack/defense to the new max attack/defense
Ba + (Ba x 0.50), Ba = Base max attack/defense of monster

- 2nd evolution provides an additional 65% of base max attack/defense to the new max attack/defense
Ba + (Ba x 0.65), Ba = Base max attack/defense of monster

- 3rd evolution provides an additional 80% of base max attack/defense to the new max attack/defense
Ba + (Ba x 0.80), Ba = Base max attack/defense of monster


Example:
Iulius’ Max Attack is 7100
1st ✩ = 7100 + (7100 x 0.50)
= 7100 + (3550)
= 10650

2nd ✩ = 7100 + (7100 x 0.65)
= 7100 + (4615)
= 11715
The game will truncate the last digit and replace it with 0. So the actual Max Attack is 11710.

3rd ✩ = 7100 + (7100 x 0.80)
= 7100 + (5680)
= 12780


SR+ Evolution
Max 3 ✩Evolution
- 1st evolution provides an additional 60% of base max attack/defense to the new max attack/defense
Ba + (Ba x 0.60), Ba = Base max attack/defense of monster

- 2nd evolution provides an additional 80% of base max attack/defense to the new max attack/defense
Ba + (Ba x 0.80), Ba = Base max attack/defense of monster

- 3rd evolution provides an additional 100% of base max attack/defense to the new max attack/defense
Ba x 2, Ba = Base max attack/defense of monster


Example:
Fire Drake +’s Max Attack is 10100
1st ✩ = 10100 + (10100 x 0.60)
= 10100 + (6060)
= 16160

2nd ✩ = 10100 + (10100 x 0.80)
= 10100 + (8080)
= 18180

3rd ✩ = 10100 x 2
= 20200


VI: Extra Information
- None of the Jelly-type monsters can be Evolve.
- There are some monsters such as Book Worm that is an R but actually has the max level parameters of a C monster. Thus after evolution, it will level up only 5 levels like other C monsters.
- More stuff for later when I think of them.

Big Poopa

Posts : 9
Join date : 2012-12-20

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